Exploring the Fallout Universe, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV show has made a triumphant return to streaming services, and it's fair to say that fans were agreeably astonished by the caliber of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed various facets of the gamer's experience.

There was Lucy the vault dweller, attempting to uphold her morals and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's authority and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the irradiated wilderness.

Setting the Stage for Season Two

The show's first season ending disclosed a major secret about those responsible for the atomic conflict that trapped a group of people in subterranean shelters for centuries. It also left numerous mysteries open for the next installment – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the feedback to the show, so now people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, despite the fact that it was a bit broken at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much enjoyable to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its production team insisted on authentic items and environments were constructed, mirroring the improvised nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to seem like it’s tangible.”

In fact, pretty much each creature you see on-screen is real, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is made by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the video games. This common understanding for the world is apparent in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, marking a change from the first season. This approach will create a different weekly discussion, something the creators themselves are excited to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Paul Morales
Paul Morales

Eva is a local artist and passionate storyteller, sharing her love for Nijmegen's vibrant art scene through insightful posts.